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Twin Sword Master

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Twin Sword Master




Some have their family to protect and confront them in hard times. Some have companions to rely on fatal situations. I have my blades.Never they betray,never they disobey. They are not simply weapons. They are my comrades,my brothers,my protectors. Many a life have ended on their edges.. mine starts there. The sole purpose of my life is to learn and to develop new techniques with those twin claws of mine. I feel alive only when swinging them right at the enemy.They are counterparts;two halves of one,two arms of mine. Unseperate, indifferent. Like two mirrors facing each other, they are more than identical. You wouldn’t guess which one is the true death coming your way...if not both.

One day I will learn to wield them perfectly symmetric and perfectly fatal. Till there is no enemy left that can stand before this dance of blades, I will observe and learn.





There are many who specialize in fighting with two weapons. However, none are as specialized and persistent as twin sword masters. These individuals do not wield two weapons randomly; instead, they find a weapon most suited to themselves and master it with constant practice. This practice brings the mastery to a point to allow them deadly attacks, wielding two weapons as one.


Hit Die: d8




Requirements

To qualify as a Twin Sword Master, a character must fulfill the following criteria.

Base Attack Bonus:+5

Feats:Weapon Focus in a sword that the character is able to dual-wield, Two-Weapon Fighting, Ambidexterity, Twin Sword Style




Class Skills


The Twin Sword Master's class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intuit Direction (Wis), Jump (Str), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Swim (Str), Use Rope (Dex) and Wilderness Lore (Wis).



Skill Points at Each Level: 4+Intelligence Modifier.



Class Development




Base Attack Bonus:+1/+2/+3/+4/+5


Saving Throws
Fortitude:+0/+0/+1/+1/+1

Reflex:+2/+2/+3/+3/+4

Will:+0/+1/+1/+2/+2




Class Features

The following are class features of the Twin Sword Style prestige class.

Weapon and Armor Proficiency: Twin Sword Masters gain no weapon or armor proficiencies.



Focus Sword: The sword that the Twin Sword Master is specialized in is named as Focus Sword and following abilities only work when the Twin Sword Master is wielding this sword in both hands. If the Twin Sword Master had more than one suitable sword that he had Weapon Focus feat with, he chooses one of them to be his focus sword. This choice cannot be changed later and must be picked when the character gains the first level in Twin Sword Master.


Twin Sword Defense: At 1st level, Twin Sword Master gains a +1 dodge bonus to his Armor Class. This increases to +2 at 3rd level and finally +3 at 5th level.


Sword Symmetry: Starting at 1st level, Twin Sword Master has the ability to make this special attack once per his Twin Sword Master level per day. This attack allows the Twin Sword Master to roll attack dice normally for a main and off-hand attack. If only one of the dice results are enough for the Twin Sword Master to hit his target, he deals damage with both weapons as if both dice succeeded. Furthermore, he deals extra damage when this attack (either of main or off-hand attack rolls) succeed. This damage starts at 1d4 at first level, increases to 1d6 at 3rd level and 2d4 at 5th level. Twin Sword Master also adds his Dexterity modifier to this damage.


For example, Arakis has two main weapon attacks at +11 and +6 plus an off-hand attack at +11. He decides to use his special attack. He rolls his main-hand attack and gets a 5, unable to hit the target. Then he rolls for his off-hand attack and gets 15, enough to hit. This means he hit with both weapons and rolls for damage. Now he rolls for his second main hand attack and gets 10 and misses. His round ends. After 4th level, when he has improved two-weapon fighting feat, he would be able to use his special attack a second time, this time using his +6 main hand attack and +6 off-hand attack (that he gained from the feat).


Symmetric Critical: At 2nd level, the weapon master increases his critical threat range by 2 points. This, like all other abilities, only works when the master is wielding two of his focus weapon. This 2 point increase is always calculated finally when determining critical range. This means, even if the TSM gains a keen weapon and/or improved critical feat with his focus weapon after he gains this 2 point advantage, the threat range is determined normally and only after that this 2 point increase is added. So if a TSM focuses on a weapon with 18-20, then he has 16-20 range. If he gains Improved Critical feat, then first the threat range is doubled as with the feat to 15-20 and then the 2 point is applied to result in a deadly range of 13-20. This range increase is always active.

Furthermore, his sword symmetry attack develops. From now on, whenever he is making his special attack, whenever one of the attack dices are a critical threat, he rolls his confirm dice. If this is successful, both of his attacks are regarded as critical hits. If the confirm fails, he can use his second dice as confirm dice. If it's enough to hit the target, again both hits are considered critical hits. For example, Arakis rolls a 17 with his scimitar, a critical threat (since his 18-20 range was widened to 16-20). Then he rolls the confirm dice and gets a 3, unable to hit target. He rolls for the second attack dice (both of his weapons are sure to hit at this point, since his dice of 17 is enough to hit target) and gets a 15, enough to hit the target. He uses this dice as confirm dice for critical threat. Both of his weapons scored a critical threat.
The bonus damage or dexterity modifier added are not multiplied in critical hits of the special attack.


Improved Two-Weapon Fighting: At 4th level, Twin Sword Master gains Improved Two-Weapon Fighting when he is wielding his focus weapons.
A prestige class we sorted out together with Xastheoriginal for a 3rd edition Forgotten Realms PnP game (with 3.5 tendecies).
Well, the idea mostly belongs to him then we worked to balance it. We enjoyed what we accomplished so here it is.

The intro is written by Arakis, Xas' Fighter-Ranger. I dealt with the rest, aka boring part:P
© 2008 - 2024 themaelstorm
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eleutherios's avatar
abi bi resim ile susleseydiniz ya calismayi?!